
- Gameplay hitman absolution ps3 update#
- Gameplay hitman absolution ps3 Pc#
- Gameplay hitman absolution ps3 plus#
- Gameplay hitman absolution ps3 series#
After experiencing a few game-stopping crashes when using high-level multi-sampling options (something that was being actively addressed by the developer during our work on this article) we opted to use 2x MSAA in concert with FXAA - although it is possible to select up to 8x MSAA. On the PC, edge aliasing issues can be mitigated by using a combination of both multi-sampling AA (for better sub-pixel coverage) and post-process FXAA, which works on the rest of the scene after other rendering passes have been done. Sub-pixel issues are also a problem despite the additional smoothing effect in other areas. On the other hand, MLAA appears to be deployed on the PS3, providing slightly better edge coverage but incurring a more obvious blurring effect in the process. On the Xbox 360, NVIDIA's FXAA is utilised, with all the usual benefits and trade-offs we find when using post-process AA: some texture blur is visible and sub-pixel shimmering is very apparent in certain areas of the game, particularly evident when the engine is rendering finely detailed scenery.

Gameplay hitman absolution ps3 plus#
"There's a handful of plus and minus points in terms of image quality on either console, but you're not likely to notice the differences at all during general gameplay." The cause of the variance here lies with the anti-aliasing techniques used on each format, with different forms of post-process edge-smoothing subtly changing the look of each version of the game. Texture detail and especially foliage tends to get blurred a little more on PlayStation 3, reducing the clarity and crispness of the artwork. "Image quality is clean on console with the chosen post-process anti-aliasing techniques providing the most noticeable point of difference between 360 and the PlayStation 3."įirstly, both console versions of Hitman: Absolution render natively in 720p, although we do find that the game looks a little sharper on the 360.
Gameplay hitman absolution ps3 Pc#
So far so good, but how well does Hitman: Absolution's share of technical achievements fare across multiple platforms? Let's start with the requisite head-to-head videos covering both console versions and the PC edition, backed up by a comprehensive triple-format comparison gallery. From crowded town centres to packed rush-hour train stations, Agent 47's actions directly affect those around him - a quick showing of firearms shocks surrounding individuals, while witnessing gunfire and hand-to-hand combat sends them fleeing in panic. On top of this, the other main change comes from the Glacier 2 engine's ability to render hundreds of characters on-screen at any given point, creating some densely populated environments in parts of the game. The lighting model is also engineered using deferred shading techniques, allowing for many more dynamic lights in any given scene compared to IO's previous work.
Gameplay hitman absolution ps3 update#
For one, IO eschews the 60Hz gameplay of its last title, instead targeting a 30FPS update in line with most other titles this generation, while a more subtle version of the grain/noise filter used in Kane and Lynch 2 gives Hitman: Absolution a grittier look. Powered by IO Interactive's new Glacier 2 engine, Hitman: Absolution builds upon some of the artistic and technical choices of the older Kane and Lynch titles while making dramatic changes to the rendering set-up in a number of areas.
Gameplay hitman absolution ps3 series#
It's been six years since we last saw Agent 47 in action in the entertaining Hitman: Blood Money, with creators IO Interactive temporarily putting the series on hold to work on its mostly forgettable Kane and Lynch titles.
